Asymmetric Actor Critic for Image Based Robot Learning
August 2, 2026
-training on full states end-to-end is hard because it depends on good state predictors; training on just RGBD is hard because of partial observability and dimensionality
-full-state prediction from partial observations is hard
-accurate inference from partial data is also hard
Asymmetric actor/critic
-actor takes visual partial observations as inputs
-critic takes full state as input
-learns much faster, leading to better actor updates
Sim-to-real transfer methods
-very realistic simulators
-domain adaptation
-real-world fine-tuning
-domain randomization in simulation
Bellman error loss
, where
-same loss used in SAC
Deep Deterministic Policy Gradient (DDPG)
-online, off-policy
-rollouts generated with , where is Normal noise
-transitions are stored in a replay buffer and used to train the critic
-actor minimized with
- is the deterministic policy gradient
Universal value function approximators (UVFA)
-make an RL agent learn many value functions at once by conditioning the value function on state and goal:
Hindsight experience replay (HER)
-improves goal-conditioned RL when rewards are sparse
-relabels failed trajectories with goals actually achieved during the trajectory
-provides a denser learning signal despite a sparse reward function
Bottleneck layer
-constrain an intermediary actor-network layer to predict the full state
-forces policy-network latents to align with the underlying physical state